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          EEPW首頁 > 嵌入式系統(tǒng) > 設(shè)計應(yīng)用 > 單片機關(guān)鍵技術(shù)基礎(chǔ)詳解(五)

          單片機關(guān)鍵技術(shù)基礎(chǔ)詳解(五)

          作者: 時間:2012-03-20 來源:網(wǎng)絡(luò) 收藏

            現(xiàn)將程序發(fā)布如次,供新手參考。

            Key.h文件內(nèi)容

            #ifndef __key_H__

            #define __key_H__

            #define 滅茬_KEY 0x0000

            #define S1 0x3801

            #define S2 0x3401

            #define S3 0x3802

            #define S4 0x3402

            #define S5 0x3804

            #define S6 0x3404

            #define S7 0x3808

            #define S8 0x3408

            #define S9 0x3810

            #define S10 0x3410

            #define S11 0x2C01

            #define S12 0x1C01

            #define S13 0x2C02

            #define S14 0x1C02

            #define S15 0x2C04

            #define S16 0x1C04

            #define S17 0x2C08

            #define S18 0x1C08

            #define S19 0x2C10

            #define S20 0x1C10

            #define KEY_DELAY 20

            extern unsigned int Key_Value;

            extern void Init_Key();

            extern void Scan_Key();

            extern bit Key_Pressed;

            extern bit Key_Released;

            extern unsigned int idata Keypress_Count;

            extern unsigned int idata Keyrelease_Count;

            #endif

            key.c 文件內(nèi)容

            #include

            #include “key.h”

            bit Key_Down; //是不是有鍵按下的標(biāo)記

            unsigned int idata Keypress_Count;

            sbit Col_Key0 = P2^2;

            sbit Col_Key1 = P2^3;

            sbit Col_Key2 = P2^4;

            sbit Col_Key3 = P2^5;

            bit Key_Pressed;

            bit Key_Released;

            unsigned int Key_Value; bit Key_Down; //是不是有鍵按下的標(biāo)記

            unsigned int idata Keypress_Count; //一毫秒增加一次的變量

            unsigned int idata Keyrelease_Count; //一毫秒增加一次的變量

            //矩陣鍵盤施用間斷1作為鍵盤間斷

            void Init_Key()

            {

            P5 = 0; //行線全數(shù)置為0

            EX1 = 1; // 允許外部鐘表秒間斷

            IT1 = 1; // 外部鐘表間斷配備布置為邊緣觸發(fā)

            }

            void Key_Int() interrupt 2

            {

            Key_Pressed = 1;

            EX1 = 0;

            }

            void Scan_Key()

            {

            unsigned char temp,rowvalue;

            unsigned int key;

            int i;

            temp = P2;

            temp = 0x3C;

            if(temp == 0x3C)

            {

            Key_Released = 0;

            Key_Pressed = 0;

            key = 滅茬_KEY;

            EX1 = 1;

            }

            else

            {

            key = temp;

            key = key《《8;

            rowvalue = 0x01;

            for(i=0;i《5;i )

            {

            P5 = rowvalue《

            DelayMs⑴;

            temp = P2;

            temp = 0x3C;

            if(temp == 0x3c)

            {

            rowvalue = rowvalue《

            key = key | rowvalue;

            P5 = 0x00;

            break;

            }

            }

            P5 = 0x00;

            DelayMs⑴;

            }

            if(key!=滅茬_KEY) //如果有鍵按下

            { if(key==Key_Value) //如果按下的是不異的鍵

            {

            if(Keypress_Count》=KEY_DELAY)

            {

            Key_Down = 1;

            }

            }

            else if(Key_Down != 1)

            {

            Keypress_Count=0;

            Keyrelease_Count = 0;

            Key_Value=key;

            }

            }

            else //如果無鍵按下

            {

            if(Key_Down) //如果時下是鍵開釋,返回鍵值

            {

            if(Keyrelease_Count 》= KEY_DELAY)

            {

            Key_Down=0;

            Keypress_Count=0;

            Keyrelease_Count=0;

            Key_Released = 1;

            EX1 = 1;

            return;

            }

            }

            else

            {

            Keypress_Count=0;

            Keyrelease_Count=0;

            Key_Value = 滅茬_KEY;

            EX1 = 1;

            return;

            }

            }

            }

            在main.c中的挪用要領(lǐng)為

            if(Key_Pressed == 1)

            {

            //Key_Pressed = 0;

            Scan_Key();

            }

            if(Key_Released == 1)

            {

            Key_Released = 0;

            Ack_Key();

            }

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