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          EEPW首頁(yè) > 嵌入式系統(tǒng) > 設(shè)計(jì)應(yīng)用 > 51單片機(jī)蜂鳴器音樂(lè)簡(jiǎn)譜轉(zhuǎn)換工具

          51單片機(jī)蜂鳴器音樂(lè)簡(jiǎn)譜轉(zhuǎn)換工具

          作者: 時(shí)間:2016-11-18 來(lái)源:網(wǎng)絡(luò) 收藏
          相信您在作蜂鳴器發(fā)聲實(shí)驗(yàn)時(shí)肯定為復(fù)雜的頻率與音調(diào)之間的轉(zhuǎn)換而傷腦筋,這里向大家介紹一款工具可以大大簡(jiǎn)化轉(zhuǎn)換操作,只需要輸入簡(jiǎn)譜就能自動(dòng)生成音樂(lè)播放程序代碼。

          以下此程序的主界面:

          本文引用地址:http://www.ex-cimer.com/article/201611/315982.htm

          程序范例可以點(diǎn)主界面上的“關(guān)于”按鈕后就能找到,但是代碼也不全,需要加入對(duì)音樂(lè)程序的調(diào)用代碼,其它范例里也寫(xiě)的很清楚了,只需要調(diào)用Play函數(shù)就行了,其調(diào)用格式如下:


          Play(樂(lè)曲名,調(diào)號(hào),升降八度,演奏速度);

          經(jīng)過(guò)實(shí)踐,此函數(shù)的的后三個(gè)參數(shù)分別設(shè)為0,2和350時(shí)演奏出的音樂(lè)比較符合“原味”,下面給出本站的入門型51實(shí)驗(yàn)板結(jié)合此工具作的音樂(lè)程序:


          //51單片機(jī)播放音樂(lè)庫(kù)文件
          /**************************************************************************
          SOUND PLAY FOR 51MCU
          COPYRIGHT (c) 2005 BY JJJ.
          -- ALL RIGHTS RESERVED --
          File Name: SoundPlay.h
          Author: Jiang Jian Jun
          Created: 2005/5/16
          Modified: NO
          Revision: 1.0
          *******************************************************************************/
          /*說(shuō)明**************************************************************************
          曲譜存貯格式 unsigned char code MusicName{音高,音長(zhǎng),音高,音長(zhǎng)...., 0,0}; 末尾:0,0 表示結(jié)束(Important)
          音高由三位數(shù)字組成:
          個(gè)位是表示 1~7 這七個(gè)音符
          十位是表示音符所在的音區(qū):1-低音,2-中音,3-高音;
          百位表示這個(gè)音符是否要升半音: 0-不升,1-升半音。
          音長(zhǎng)最多由三位數(shù)字組成:
          個(gè)位表示音符的時(shí)值,其對(duì)應(yīng)關(guān)系是:
          |數(shù)值(n): |0 |1 |2 |3 | 4 | 5 | 6
          |幾分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n
          十位表示音符的演奏效果(0-2): 0-普通,1-連音,2-頓音
          百位是符點(diǎn)位: 0-無(wú)符點(diǎn),1-有符點(diǎn)
          調(diào)用演奏子程序的格式
          Play(樂(lè)曲名,調(diào)號(hào),升降八度,演奏速度);
          |樂(lè)曲名 : 要播放的樂(lè)曲指針,結(jié)尾以(0,0)結(jié)束;
          |調(diào)號(hào)(0-11) : 是指樂(lè)曲升多少個(gè)半音演奏;
          |升降八度(1-3) : 1:降八度, 2:不升不降, 3:升八度;
          |演奏速度(1-12000): 值越大速度越快;
          ***************************************************************************/
          #ifndef __SOUNDPLAY_H_REVISION_FIRST__
          #define __SOUNDPLAY_H_REVISION_FIRST__
          #include
          //**************************************************************************
          #define SYSTEM_OSC 11059200//12000000 //定義晶振頻率12000000HZ
          #define SOUND_SPACE 4/5 //定義普通音符演奏的長(zhǎng)度分率,//每4分音符間隔
          sbit BeepIO = P3^5; //定義輸出管腳
          unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始頻率表
          unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在頻率表中的位置
          unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
          unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定時(shí)器初值暫存
          unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音長(zhǎng)定時(shí)器初值暫存
          //**************************************************************************
          void InitialSound(void)
          {
          BeepIO = 1;
          Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 計(jì)算TL1應(yīng)裝入的初值 (10ms的初裝值)
          Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 計(jì)算TH1應(yīng)裝入的初值
          TH1 = Sound_Temp_TH1;
          TL1 = Sound_Temp_TL1;
          TMOD |= 0x11;
          ET0 = 1;
          ET1 = 0;
          TR0 = 0;
          TR1 = 0;
          EA = 1;
          }
          void BeepTimer0(void) interrupt 1 //音符發(fā)生中斷
          {
          BeepIO = !BeepIO;
          TH0 = Sound_Temp_TH0;
          TL0 = Sound_Temp_TL0;
          }
          //**************************************************************************
          void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
          {
          unsigned int NewFreTab[12]; //新的頻率表
          unsigned char i,j;
          unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
          unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
          for(i=0;i<12;i++) // 根據(jù)調(diào)號(hào)及升降八度來(lái)生成新的頻率表
          {
          j = i + Signature;
          if(j > 11)
          {
          j = j-12;
          NewFreTab[i] = FreTab[j]*2;
          }
          else
          NewFreTab[i] = FreTab[j];
          if(Octachord == 1)
          NewFreTab[i]>>=2;
          else if(Octachord == 3)
          NewFreTab[i]<<=2;
          }
          SoundLength = 0;
          while(Sound[SoundLength] != 0x00) //計(jì)算歌曲長(zhǎng)度
          {
          SoundLength+=2;
          }
          Point = 0;
          Tone = Sound[Point];
          Length = Sound[Point+1]; // 讀出第一個(gè)音符和它時(shí)時(shí)值
          LDiv0 = 12000/Speed; // 算出1分音符的長(zhǎng)度(幾個(gè)10ms)
          LDiv4 = LDiv0/4; // 算出4分音符的長(zhǎng)度
          LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最長(zhǎng)間隔標(biāo)準(zhǔn)
          TR0 = 0;
          TR1 = 1;
          while(Point < SoundLength)
          {
          SL=Tone%10; //計(jì)算出音符
          SM=Tone/10%10; //計(jì)算出高低音
          SH=Tone/100; //計(jì)算出是否升半
          CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出對(duì)應(yīng)音符的頻率
          if(SL!=0)
          {
          if (SM==1) CurrentFre >>= 2; //低音
          if (SM==3) CurrentFre <<= 2; //高音
          Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//計(jì)算計(jì)數(shù)器初值
          Sound_Temp_TH0 = Temp_T/256;
          Sound_Temp_TL0 = Temp_T%256;
          TH0 = Sound_Temp_TH0;
          TL0 = Sound_Temp_TL0 + 12; //加12是對(duì)中斷延時(shí)的補(bǔ)償
          }
          SLen=LengthTab[Length%10]; //算出是幾分音符
          XG=Length/10%10; //算出音符類型(0普通1連音2頓音)
          FD=Length/100;
          LDiv=LDiv0/SLen; //算出連音音符演奏的長(zhǎng)度(多少個(gè)10ms)
          if (FD==1)
          LDiv=LDiv+LDiv/2;
          if(XG!=1)
          if(XG==0) //算出普通音符的演奏長(zhǎng)度
          if (SLen<=4)
          LDiv1=LDiv-LDiv4;
          else
          LDiv1=LDiv*SOUND_SPACE;
          else
          LDiv1=LDiv/2; //算出頓音的演奏長(zhǎng)度
          else
          LDiv1=LDiv;
          if(SL==0) LDiv1=0;
          LDiv2=LDiv-LDiv1; //算出不發(fā)音的長(zhǎng)度
          if (SL!=0)
          {
          TR0=1;
          for(i=LDiv1;i>0;i--) //發(fā)規(guī)定長(zhǎng)度的音
          {
          while(TF1==0);
          TH1 = Sound_Temp_TH1;
          TL1 = Sound_Temp_TL1;
          TF1=0;
          }
          }
          if(LDiv2!=0)
          {
          TR0=0; BeepIO=1;
          for(i=LDiv2;i>0;i--) //音符間的間隔
          {
          while(TF1==0);
          TH1 = Sound_Temp_TH1;
          TL1 = Sound_Temp_TL1;
          TF1=0;
          }
          }
          Point+=2;
          Tone=Sound[Point];
          Length=Sound[Point+1];
          }
          BeepIO = 1;
          }
          //**************************************************************************
          #endif
          //揮著翅膀的女孩
          unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
          0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
          0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
          0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
          0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
          0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
          0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
          0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
          0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
          0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
          0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
          0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
          0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
          0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
          0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
          0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
          0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
          0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
          0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
          0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
          0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
          0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
          0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
          0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
          0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
          0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
          0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
          0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
          0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,
          0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
          0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,
          0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,
          0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
          0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,
          0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,
          0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00};
          //同一首歌
          unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
          0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
          0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
          0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
          0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
          0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
          0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
          0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
          0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
          0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
          0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
          0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
          0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
          0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
          0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
          0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
          0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
          0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
          0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
          0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
          0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
          0x00,0x00 };
          //兩只蝴蝶
          unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
          0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
          0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
          0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
          0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
          0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
          0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
          0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
          0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
          0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
          0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
          0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
          0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
          0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
          0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
          0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
          0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
          0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
          0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
          0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
          0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
          0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
          0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,
          0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,
          0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,
          0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
          0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,
          0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,
          0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
          0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
          0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
          0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,
          0x10,0x03, 0x15,0x00, 0x00,0x00 };
          void main()
          {
          InitialSound();
          while(1)
          {
          Play(Music_Girl,0,2,350);
          Play(Music_Same,0,2,350);
          Play(Music_Two,0,2,350);
          }
          }

          點(diǎn)擊下載Music Encode

          //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

          再例如:關(guān)于“世上只有媽媽好”的單片機(jī)音樂(lè)演奏程序

          單片機(jī)演奏一個(gè)音符,是通過(guò)引腳,周期性的輸出一個(gè)特定頻率的方波。
          這就需要單片機(jī),在半個(gè)周期內(nèi)輸出低電平、另外半個(gè)周期輸出高電平,周而復(fù)始。
          半個(gè)周期的時(shí)間是多長(zhǎng)呢?眾所周知,周期為頻率的倒數(shù),可以通過(guò)音符的頻率計(jì)算出半周期。
          演奏時(shí),要根據(jù)音符頻率的不同,把對(duì)應(yīng)的、半個(gè)周期的定時(shí)時(shí)間初始值,送入定時(shí)器,再由定時(shí)器按時(shí)輸出高低電平。

          下面是個(gè)網(wǎng)上廣泛流傳的單片機(jī)音樂(lè)演奏程序,它可以循環(huán)的播放“世上只有媽媽好”這首樂(lè)曲。很多人都關(guān)心如何修改這個(gè)樂(lè)曲的內(nèi)容,但是不知如何入手。
          做而論道對(duì)這個(gè)程序,給出說(shuō)明,希望對(duì)大家有所幫助,以后大家自己就能夠編寫(xiě)進(jìn)去新的樂(lè)曲。

          在這個(gè)程序中,有兩個(gè)數(shù)據(jù)表,其中存放了事先算好的、各種音符頻率所對(duì)應(yīng)的、半周期的定時(shí)時(shí)間初始值。
          有了這些數(shù)據(jù),單片機(jī)就可以演奏從低音、中音、高音和超高音,四個(gè)八度共28個(gè)音符。

          演奏樂(lè)曲時(shí),就根據(jù)音符的不同數(shù)值,從半周期數(shù)據(jù)表中找到定時(shí)時(shí)間初始值,送入定時(shí)器即可控制發(fā)音的音調(diào)。
          比如把表中的0xF2和0x42送到定時(shí)器,定時(shí)器按照這個(gè)初始值來(lái)產(chǎn)生中斷,輸出的方波,人們聽(tīng)起來(lái),這就是低音1。

          樂(lè)曲的數(shù)據(jù),也要寫(xiě)個(gè)數(shù)據(jù)表,程序中以 code unsigned char sszymmh[] 命名。
          這個(gè)表中每三個(gè)數(shù)字,說(shuō)明了一個(gè)音符,它們分別代表:
          第一個(gè)數(shù)字是音符的數(shù)值1234567之一,代表多來(lái)咪發(fā)...;
          第二個(gè)數(shù)字是0123之一,代表低音、中音、高音、超高音;
          第三個(gè)數(shù)字是時(shí)間長(zhǎng)度,以半拍為單位。
          樂(lè)曲數(shù)據(jù)表的結(jié)尾是三個(gè)0。

          程序如下:

          #include
          sbit speaker = P1^7;
          unsigned char timer0h, timer0l, time;
          //--------------------------------------
          //單片機(jī)晶振采用11.0592MHz
          // 頻率-半周期數(shù)據(jù)表 高八位 本軟件共保存了四個(gè)八度的28個(gè)頻率數(shù)據(jù)
          code unsigned char FREQH[] = {
          0xF2, 0xF3, 0xF5, 0xF5, 0xF6, 0xF7, 0xF8, //低音1234567
          0xF9, 0xF9, 0xFA, 0xFA, 0xFB, 0xFB, 0xFC, 0xFC,//1,2,3,4,5,6,7,i
          0xFC, 0xFD, 0xFD, 0xFD, 0xFD, 0xFE, //高音 234567
          0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFF}; //超高音 1234567

          // 頻率-半周期數(shù)據(jù)表 低八位
          code unsigned char FREQL[] = {
          0x42, 0xC1, 0x17, 0xB6, 0xD0, 0xD1, 0xB6, //低音1234567
          0x21, 0xE1, 0x8C, 0xD8, 0x68, 0xE9, 0x5B, 0x8F, //1,2,3,4,5,6,7,i
          0xEE, 0x44, 0x6B, 0xB4, 0xF4, 0x2D, //高音 234567
          0x47, 0x77, 0xA2, 0xB6, 0xDA, 0xFA, 0x16}; //超高音 1234567
          //--------------------------------------
          //世上只有媽媽好數(shù)據(jù)表 要想演奏不同的樂(lè)曲, 只需要修改這個(gè)數(shù)據(jù)表
          code unsigned char sszymmh[] = {
          6, 2, 3, 5, 2, 1, 3, 2, 2, 5, 2, 2, 1, 3, 2, 6, 2, 1, 5, 2, 1,
          //一個(gè)音符有三個(gè)數(shù)字。前為第幾個(gè)音、中為第幾個(gè)八度、后為時(shí)長(zhǎng)(以半拍為單位)。
          //6, 2, 3 分別代表:6, 中音, 3個(gè)半拍;
          //5, 2, 1 分別代表:5, 中音, 1個(gè)半拍;
          //3, 2, 2 分別代表:3, 中音, 2個(gè)半拍;
          //5, 2, 2 分別代表:5, 中音, 2個(gè)半拍;
          //1, 3, 2 分別代表:1, 高音, 2個(gè)半拍;
          //
          6, 2, 4, 3, 2, 2, 5, 2, 1, 6, 2, 1, 5, 2, 2, 3, 2, 2, 1, 2, 1,
          6, 1, 1, 5, 2, 1, 3, 2, 1, 2, 2, 4, 2, 2, 3, 3, 2, 1, 5, 2, 2,
          5, 2, 1, 6, 2, 1, 3, 2, 2, 2, 2, 2, 1, 2, 4, 5, 2, 3, 3, 2, 1,
          2, 2, 1, 1, 2, 1, 6, 1, 1, 1, 2, 1, 5, 1, 6, 0, 0, 0};
          //--------------------------------------

          void t0int() interrupt 1 //T0中斷程序,控制發(fā)音的音調(diào)
          {
          TR0 = 0; //先關(guān)閉T0
          speaker = !speaker; //輸出方波, 發(fā)音
          TH0 = timer0h; //下次的中斷時(shí)間, 這個(gè)時(shí)間, 控制音調(diào)高低
          TL0 = timer0l;
          TR0 = 1; //啟動(dòng)T0
          }
          //--------------------------------------
          void delay(unsigned char t) //延時(shí)程序,控制發(fā)音的時(shí)間長(zhǎng)度
          {
          unsigned char t1;
          unsigned long t2;
          for(t1 = 0; t1 < t; t1++) //雙重循環(huán), 共延時(shí)t個(gè)半拍
          for(t2 = 0; t2 < 8000; t2++); //延時(shí)期間, 可進(jìn)入T0中斷去發(fā)音
          TR0 = 0; //關(guān)閉T0, 停止發(fā)音
          }
          //--------------------------------------
          void song() //演奏一個(gè)音符
          {
          TH0 = timer0h; //控制音調(diào)
          TL0 = timer0l;
          TR0 = 1; //啟動(dòng)T0, 由T0輸出方波去發(fā)音
          delay(time); //控制時(shí)間長(zhǎng)度
          }
          //--------------------------------------
          void main(void)
          {
          unsigned char k, i;
          TMOD = 1; //置T0定時(shí)工作方式1
          ET0 = 1; //開(kāi)T0中斷
          EA = 1; //開(kāi)CPU中斷
          while(1) {
          i = 0;
          time = 1;
          while(time) {
          k = sszymmh[i] + 7 * sszymmh[i + 1] - 1;
          //第i個(gè)是音符, 第i+1個(gè)是第幾個(gè)八度
          timer0h = FREQH[k]; //從數(shù)據(jù)表中讀出頻率數(shù)值
          timer0l = FREQL[k]; //實(shí)際上, 是定時(shí)的時(shí)間長(zhǎng)度
          time = sszymmh[i + 2]; //讀出時(shí)間長(zhǎng)度數(shù)值
          i += 3;
          song(); //發(fā)出一個(gè)音符
          } } }
          //======================================
          應(yīng)網(wǎng)友要求,下面再詳細(xì)寫(xiě)一下樂(lè)譜和數(shù)據(jù)的轉(zhuǎn)換關(guān)系。
          以李叔同大師的《送別》的前二小節(jié)來(lái)說(shuō)明轉(zhuǎn)換的方法。

          這部分的歌詞是:“長(zhǎng) 亭 外, 古 道 邊,”;
          這部分的樂(lè)譜是:| 5 35 1 - | 6 16 5 - |。
          (注意:樂(lè)譜中的1是高音,上邊是帶點(diǎn)的;還有些音符,應(yīng)該有下劃線,在這里都無(wú)法標(biāo)出。感興趣的網(wǎng)友應(yīng)該去查看正規(guī)的樂(lè)譜。)

          那么,據(jù)此就可以寫(xiě)出《送別》前二小節(jié)的數(shù)據(jù)表:
          //--------------------------------------
          code unsigned char sszymmh[] = {
          5, 2, 2, 3, 2, 1, 5, 2, 1, 1, 3, 4,
          //嗦,中音,2個(gè)半拍; 咪,中音,1個(gè)半拍; 嗦,中音,1個(gè)半拍; 哆,高音,4個(gè)半拍
          6, 2, 2, 1, 3, 1, 6, 2, 1, 5, 2, 4,
          //啦,中音,2個(gè)半拍; 哆,高音,1個(gè)半拍; 啦,中音,1個(gè)半拍; 嗦,中音,4個(gè)半拍
          0, 0, 0};
          //結(jié)束標(biāo)記
          //--------------------------------------

          記?。喝齻€(gè)數(shù)字一組,代表一個(gè)音符。
          第一個(gè)數(shù)字是1234567之一,代表音符哆來(lái)咪發(fā)...;
          第二個(gè)數(shù)字是0123之一,代表低音、中音、高音、超高音;
          第三個(gè)數(shù)字是半拍的個(gè)數(shù),代表時(shí)間長(zhǎng)度。
          當(dāng)三個(gè)數(shù)字都是0,就代表樂(lè)曲數(shù)據(jù)表的結(jié)尾。

          用這個(gè)數(shù)據(jù)表,替換掉程序中《世上只有媽媽好》的數(shù)據(jù)表,本程序就可以播放《送別》的前兩小節(jié)。



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