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          EEPW首頁 > 嵌入式系統(tǒng) > 設(shè)計(jì)應(yīng)用 > 用C51寫的單片機(jī)音樂彩燈程序

          用C51寫的單片機(jī)音樂彩燈程序

          作者: 時(shí)間:2016-11-22 來源:網(wǎng)絡(luò) 收藏
          #include

          #define TLEDS 20//每個(gè)花樣狀態(tài)持續(xù)時(shí)間,以50mS為單位
          #define NUM_OF_LED_S 4//每種模式LED花樣數(shù)?
          typedef unsigned char uchar;
          typedef unsigned int uint;

          本文引用地址:http://www.ex-cimer.com/article/201611/320051.htm

          data uchar led_array_num;//當(dāng)前模式下,LED花樣狀態(tài)序號(hào)
          data uchar music_array_num;//音符的序號(hào)
          data uchar i;//模式號(hào)
          data uchar t_count_led;//用于LED狀態(tài)持續(xù)時(shí)間計(jì)時(shí)
          data uint t_count_music;//
          data uint t_yinfu;//音符持續(xù)時(shí)間

          uchar code led_array_p0[4][NUM_OF_LED_S]={{0xc0,0xc0,0xc0,0xc0},{0x38,0x38,0x38,0x38},{0x05,0x07,0x02,0x07},{0xff,0x81,0xff,0xff}};
          uchar code led_array_p2[4][NUM_OF_LED_S]={{0x07,0x0b,0x0d,0x0e},{0x07,0x09,0x0e,0x00},{0x06,0x09,0x06,0x00},{0x07,0x09,0x0e,0x00}};
          uchar code music_array_h[4][128]={{0xfc,0xfc,0xfc,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfe,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,
          0xfc,0xfc,0xfc,0xfc,0xfc,0xfd,0xfd,0xfc,0xfc,0xfc,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfe,0xfd,0xfd,
          0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfc,0xfc,0xfc,0xfc,0xfd,0xfc},
          {0xfc,0xfc,0xfd,0xfc,0xfc,0xfc,0xfd,0xfc,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfc,0xfd,
          0xfd,0xfd,0xfd,0xfd,0xfc,0xfc,0xfd,0xfc,0xfc,0xfd,0xfc},
          {0xfb,0xfb,0xfb,0xfb,0xfc,0xfc,0xfb,0xfb,0xfb,0xfb,0xfc,0xfc,0xfb,0xfb,0xfd,0xfd,0xfc,0xfc,0xfb,0xfd,0xfd,
          0xfd,0xfc,0xfc,0xfc},
          {0xfc,0xfc,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfc,0xfc,0xfc,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfc,
          0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfc,0xfc,0xfc,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfc,0xfc,0xfc}};
          uchar code music_array_l[4][128]={{0x43,0x43,0x43,0x08,0x81,0x81,0x81,0x81,0xc7,0xc7,0xc7,0x21,0x81,0x33,0x33,0x33,0xc7,0x08,0x08,0x08,0x81,0xb5,0xb5,0xb5,0xb5,0xb5,0x81,0x81,0x43,0x43,0x43,0x08,0x81,0x81,0x81,0x81,0xc7,0xc7,0xc7,0x21,0x81,0x33,0x33,0x33,0xc7,0x08,0x08,0x08,0x08,0x08,0x81,0xb5,0xb5,0xb5,0xb5,0x08,0x43},{0x43,0xb5,0x08,0x43,0x43,0xb5,0x08,0x43,0x08,0x33,0x81,0x08,0x33,0x81,0x81,0xc7,0x81,0x33,0x08,0x43,0x81,0xc7,0x81,0x33,0x08,0x43,0x43,0x81,0x43,0x43,0x81,0x43},{0x03,0x03,0x8f,0x03,0x43,0x0b,0x03,0x03,0x8f,0x03,0xb5,0x43,0x03,0x03,0x81,0x08,0x43,0x0b,0x8f,0x33,0x33,0x08,0x43,0xb5,0x43},{0x43,0x43,0x81,0x81,0xc7,0xc7,0x81,0x33,0x33,0x08,0x08,0xb5,0xb5,0x43,0x81,0x81,0x33,0x33,0x08,0x08,0xb5,0x81,0x81,0x33,0x33,0x08,0x08,0xb5,0x43,0x43,0x81,0x81,0xc7,0xc7,0x81,0x33,0x33,0x08,0x08,0xb5,0xb5,0x43}};
          uint code music_array_t[4][128]={{523,523,523,658,784,784,784,784,880,880,880,1046,784,698,698,698,880,658,658,658,784,593,593,593,593,593,784,784,523,523
          ,523,658,784,784,784,784,880,880,880,1046,784,698,698,698,880,658,658,658,658,658,784,593,593,593,593,658,523,0},{523,593,658,523,523,593,658,523,658,698,3134,658,698,3134,391,440,391,698,658,523,391,568,391,698,658,523,523,784,1046,523,784,1046,0},{391,391,880,391,523,1486,391,391,880,391,593,1569,391,391,3134,658,523,988,440,698,698,1317,523,593,1569,0},{523,523,784,784,880,880,784,698,698,658,658,593,593,523,784,784,698,698,658,658,593,784,784,698,698,658,658,593,523,523,784,784,880,880,784,698,698,658,658,593,593,523,0}};

          void delay(void)
          {
          uchar c_1;
          uchar c_2;
          uchar c_3;
          for (c_1=0; c_1< 10;c_1++)
          for(c_2 = 0;c_2< 10;c_2++)
          for(c_3 = 0; c_3<55;c_3++)
          ;
          }


          void main(void)
          {

          led_array_num = 0;
          music_array_num = 0;
          t_yinfu = music_array_t[0][0]; //初始化

          //delay();

          i = 0;
          TMOD = 0x11; //定時(shí)器工作方式設(shè)置
          TR0 = 0; //關(guān)定時(shí)器
          TR1 = 0;


          TH1 = 0x3c;
          TL1 = 0xb0;
          P0 = led_array_p0[0][0];//彩燈
          P2 = led_array_p2[0][0];
          t_count_led = 0;

          TH0 = music_array_h[0][0];//音樂
          TL0 = music_array_l[0][0];
          t_yinfu = music_array_t[0][0];
          t_count_music = 0;

          IE = 0x8a;
          TR0 = 1;
          TR1 = 1;


          //以下開始掃描按鍵
          while(1)
          {
          P1_0 = 1;
          if(P1_0 == 0)
          {
          delay();
          if(P1_0 == 0)
          {
          TR0 = 0;
          TR1 = 0;
          i = 0;//去抖動(dòng)

          led_array_num = 0;
          music_array_num = 0;

          TH1 = 0x3c;
          TL1 = 0xb0;
          P0 = led_array_p0[0][0];//彩燈
          P2 = led_array_p2[0][0];
          t_count_led = 0;

          TH0 = music_array_h[0][0];//音樂
          TL0 = music_array_l[0][0];
          t_yinfu = music_array_t[0][0];
          t_count_music = 0;

          while(P1_0 == 0)
          {
          while(P1_0 == 0)
          t_count_music = 0;
          delay();
          }

          TR0 = 1;
          TR1 = 1;

          }


          }
          if(P1_1 == 0)
          {
          delay();
          if(P1_1 == 0)
          {
          TR0 = 0;
          TR1 = 0;
          i = 1;

          led_array_num = 0;
          music_array_num = 0;

          TH1 = 0x3c;
          TL1 = 0xb0;
          P0 = led_array_p0[1][0];//彩燈
          P2 = led_array_p2[1][0];
          t_count_led = 0;

          TH0 = music_array_h[1][0];//音樂
          TL0 = music_array_l[1][0];
          t_yinfu = music_array_t[1][0];
          t_count_music = 0;

          while(P1_1 == 0)
          {
          while(P1_1 == 0)
          t_count_music = 0;
          delay();
          }

          TR0 = 1;
          TR1 = 1;

          }


          }
          if(P1_2 == 0)
          {
          delay();
          if(P1_2 == 0)
          {
          TR0 = 0;
          TR1 = 0;
          i = 2;

          led_array_num = 0;
          music_array_num = 0;

          TH1 = 0x3c;
          TL1 = 0xb0;
          P0 = led_array_p0[2][0];//彩燈
          P2 = led_array_p2[2][0];
          t_count_led = 0;

          TH0 = music_array_h[2][0];//音樂
          TL0 = music_array_l[2][0];
          t_yinfu = music_array_t[2][0];
          t_count_music = 0;
          while(P1_2 == 0)
          {
          while(P1_2 == 0)
          t_count_music = 0;
          delay();
          }

          TR0 = 1;
          TR1 = 1;

          }

          }
          if(P1_3 == 0)
          {
          delay();
          if(P1_3 == 0)
          {
          TR0 = 0;
          TR1 = 0;
          i = 3;

          led_array_num = 0;
          music_array_num = 0;

          TH1 = 0x3c;
          TL1 = 0xb0;
          P0 = led_array_p0[3][0];//彩燈
          P2 = led_array_p2[3][0];
          t_count_led = 0;

          TH0 = music_array_h[3][0];//音樂
          TL0 = music_array_l[3][0];
          t_yinfu = music_array_t[3][0];
          t_count_music = 0;
          while(P1_3 == 0)
          {
          while(P1_3 == 0)
          t_count_music = 0;
          delay();
          }

          TR0 = 1;
          TR1 = 1;


          }

          }
          }
          }


          void Timer0IntRoute(void) interrupt 1
          {
          t_count_music++;
          P1_4 = ~P1_4;
          TH0 = music_array_h[i][music_array_num];//音樂
          TL0 = music_array_l[i][music_array_num];
          if(t_count_music >= t_yinfu)
          {
          t_yinfu = music_array_t[i][++music_array_num];
          if(t_yinfu == 0)
          {
          music_array_num = 0;
          t_yinfu = music_array_t[i][music_array_num];
          }
          TH0 = music_array_h[i][music_array_num];//音樂
          TL0 = music_array_l[i][music_array_num];
          t_count_music = 0;
          }
          }


          void Timer1IntRoute(void) interrupt 3
          {
          t_count_led++;
          TH1 = 0x3c;
          TL1 = 0xb0;
          if(t_count_led >= TLEDS)
          {
          t_count_led = 0;
          led_array_num++;
          if(led_array_num>=NUM_OF_LED_S)
          led_array_num = 0;
          P0 = led_array_p0[i][led_array_num];
          P2 = led_array_p2[i][led_array_num];
          }
          }




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