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          EEPW首頁 > 學(xué)習(xí)方法與實(shí)踐 > 線程結(jié)構(gòu)學(xué)習(xí)筆記

          線程結(jié)構(gòu)學(xué)習(xí)筆記

          ——
          作者: 時(shí)間:2007-03-06 來源: 收藏

           

          Cyg_Thread分析
          依然是從數(shù)據(jù)結(jié)構(gòu)開始:
           enum {            // Thread state values
              
              RUNNING  = 0,     // Thread is runnable or running,正在運(yùn)行,或者條件就緒,等待CPU
              SLEEPING  = 1,     // Thread is waiting for something to happen,休眠態(tài),等待著事件發(fā)生(不報(bào)含等待CPU),
              COUNTSLEEP = 2,     // Sleep in counted manner,休眠態(tài),等待記數(shù)器到達(dá)指定的數(shù)值
              SUSPENDED = 4,     // Suspend count is non-zero,掛起,且計(jì)數(shù)器非零
              CREATING  = 8,     // Thread is being created,線程正在被創(chuàng)建,代碼中未發(fā)現(xiàn)使用該狀態(tài)
              EXITED   = 16,     // Thread has exited,線程已經(jīng)退出

              // This is the set of bits that must be cleared by a generic
              // wake() or release().
              SLEEPSET  = (SLEEPING | COUNTSLEEP)  //休眠集合,通常由wake()函數(shù)或者release()函數(shù)清除。
            };

           

           cyg_uint32         state;       //記錄線程的狀態(tài)

            // Suspension counter, if > 0, the thread is suspended,掛起計(jì)數(shù)器,大于0表示線程處于掛起的狀態(tài)
            cyg_ucount32        suspend_count;

            // Wakeup counter, if > 0, sleep will not sleep, just decrement,喚醒計(jì)數(shù)器,大于0時(shí),線程將不會(huì)休眠,僅僅是此數(shù)值減1
            cyg_ucount32        wakeup_count;

            // A word of data used in syncronization object to communicate
            // information between sleepers and wakers.
            CYG_ADDRWORD        wait_info;    //等待信息,說明線程等待的事件,用于休眠線程和喚醒線程之間的通信
            
            // Unique thread id assigned on creation,線程ID,每個(gè)線程都有一個(gè)唯一的ID
            cyg_uint16         unique_id;

          Cyg_Exception_Control    exception_control;//異??刂凭浔?/P>

           enum cyg_reason           // sleep/wakeup reason codes 休眠/喚醒的原因
            {
              NONE,              // No recorded reason,未記錄的原因
              WAIT,              // Wait with no timeout,正在等待定時(shí)器時(shí)刻到來
              DELAY,             // Simple time delay,簡單的事件延遲
              TIMEOUT,            // Wait with timeout/timeout expired,等待時(shí)間到
              BREAK,             // forced break out of sleep,強(qiáng)行脫離休眠狀態(tài)
              DESTRUCT,            // wait object destroyed[note],等待對(duì)象給destory
              EXIT,              // forced termination,線程被強(qiáng)行終止
              DONE              // Wait/delay complete,等待/延遲結(jié)束
            };

          #ifdef CYGFUN_KERNEL_THREADS_TIMER
            Cyg_ThreadTimer   timer;     // per-thread timer,線程定時(shí)器,每個(gè)線程都會(huì)有一個(gè)
          #endif

            cyg_reason     sleep_reason;  // reason for sleeping,休眠原因

            cyg_reason     wake_reason;  // reason for waking,喚醒原因
           char            *name;      //線程名稱
            Cyg_Thread         *list_next;    //指向下一個(gè)線程的指針
            static Cyg_Thread      *thread_list;    //指向線程鏈表的指針

          下面詳細(xì)分析線程狀態(tài)的切換,以及切換原因的分析

           cyg_uint32         state;       //記錄線程的狀態(tài)

          (1)線程剛剛創(chuàng)建的時(shí)候線程狀態(tài)為SUSPENDED,參見Cyg_Thread類的構(gòu)造函數(shù)。

            // Start the thread in suspended state.
            state        = SUSPENDED;
            suspend_count    = 1;
            wakeup_count    = 0;

            // Initialize sleep_reason which is used by kill, release
            sleep_reason    = NONE;
            wake_reason     = NONE;

          (2)sleep() 函數(shù):將RUNNING轉(zhuǎn)換為SLEEPING,注意直接與SLEEPING相或,因?yàn)镽UNNING的值為0
           // If running, remove from run qs
            if ( current->state == RUNNING )
              Cyg_Scheduler::scheduler.rem_thread(current);

            // Set the state
            current->state |= SLEEPING;

          (3)wake()函數(shù):清除SLEEPSET,此時(shí)可能還有別的狀態(tài),因此要進(jìn)一步判斷是否為RUNNING

          if( 0 != (state & SLEEPSET) )
            {
              // Set the state
              state &= ~SLEEPSET;

              // remove from any queue we were on
              remove();

              // If the thread is now runnable, return it to run queue
              if( state == RUNNING )
                Cyg_Scheduler::scheduler.add_thread(this);

            }
          (4)counted_sleep()函數(shù)(后一個(gè)為定時(shí)器版本):wakeup_count為0,進(jìn)入休眠態(tài),否則wakeup_count--
           if ( 0 == current->wakeup_count ) {
              set_sleep_reason( Cyg_Thread::WAIT );
              current->sleep();        // prepare to sleep
              current->state |= COUNTSLEEP;  // Set the state
            }
            else
              // there is a queued wakeup, do not sleep
              current->wakeup_count--;

          if ( 0 == current->wakeup_count ) {

              // Set the timer (once outside any waiting loop.)
              set_timer( Cyg_Clock::real_time_clock->current_value()+delay,
                       Cyg_Thread::TIMEOUT );

              // If the timeout is in the past, the wake reason will have been
              // set to something other than NONE already.
            
              if( current->get_wake_reason() == Cyg_Thread::NONE )
              {
                set_sleep_reason( Cyg_Thread::TIMEOUT );
                current->sleep();        // prepare to sleep
                current->state |= COUNTSLEEP;  // Set the state

                Cyg_Scheduler::reschedule();
            
                // clear the timer; if it actually fired, no worries.
                clear_timer();
              }
            }
            else
              // there is a queued wakeup, do not sleep
              current->wakeup_count--;

          (5)counted_wake()函數(shù):
          if ( 0 == (state & COUNTSLEEP) )  // already awake, or waiting:
              wakeup_count++;         // not in a counted sleep anyway.
            else {
              sleep_reason = NONE;
              wake_reason = DONE;
              wake();             // and awaken the thread
            }
          (6)suspend()函數(shù):suspend_count計(jì)數(shù)器,每調(diào)用一次該數(shù)值增加1。如果原來在運(yùn)行態(tài),要退出運(yùn)行隊(duì)列。注意后面的或運(yùn)算。
            suspend_count++;
            
          #ifdef CYGNUM_KERNEL_MAX_SUSPEND_COUNT_ASSERT
            CYG_ASSERT( CYGNUM_KERNEL_MAX_SUSPEND_COUNT_ASSERT > suspend_count,
                  "suspend_count overflow" );
          #endif

            // If running, remove from run qs
            if( state == RUNNING )
              Cyg_Scheduler::scheduler.rem_thread(this);

            // Set the state
            state |= SUSPENDED;
          (7)resume()函數(shù):suspend_count--,如果為0,且狀態(tài)變?yōu)镽UNNING進(jìn)入運(yùn)行隊(duì)列。
          if( suspend_count == 1 )
            {
              suspend_count = 0;

              CYG_ASSERT( (state & SUSPENDED) != 0, "SUSPENDED bit not set" );
              
              // Set the state
              state &= ~SUSPENDED;

              // Return thread to scheduler if runnable
              if( state == RUNNING )
                Cyg_Scheduler::scheduler.add_thread(this);
            }
            else
              if( suspend_count > 0 )
                suspend_count--;
          (8)force_resume()函數(shù):suspend_count置零,如果為RUNNING,則進(jìn)入RUNNING隊(duì)列
          if ( 0 < suspend_count ) {
              suspend_count = 0;

              CYG_ASSERT( (state & SUSPENDED) != 0, "SUSPENDED bit not set" );
              
              // Set the state
              state &= ~SUSPENDED;

              // Return thread to scheduler if runnable
              if( state == RUNNING )
                Cyg_Scheduler::scheduler.add_thread(this);
            }
          (9)exit()函數(shù):進(jìn)入EXITED狀態(tài),并從運(yùn)行隊(duì)列中刪除(確定一定在運(yùn)行隊(duì)列嗎?)
          if( self->state != EXITED )
            {
              self->state = EXITED;

              Cyg_Scheduler::scheduler.rem_thread(self);
            }

          (10)kill函數(shù):如果是運(yùn)行態(tài)要先退出
           case NONE:
              // The thread is not sleeping for any reason, it must be
              // on a run queue.
              // We can safely deschedule and set its state.
              if( state == RUNNING ) Cyg_Scheduler::scheduler.rem_thread(this);
              state = EXITED;
              break;
          (11)set_priority():線程在運(yùn)行態(tài)要先退出運(yùn)行隊(duì)列,如果是休眠態(tài)也要退出所在的隊(duì)列

          // If running, remove from run qs
            if( state == RUNNING )
              Cyg_Scheduler::scheduler.rem_thread(this);
            else if( state & SLEEPING )
            {
              // Remove thread from current queue.
              queue = get_current_queue();
              // if indeed we are on a queue
              if ( NULL != queue ) {
                CYG_CHECK_DATA_PTR(queue, "Bad queue pointer");    
                remove();
              }
            }

          優(yōu)先級(jí)設(shè)置完畢后,要重新放回原來的隊(duì)列。注意從原來的隊(duì)列中刪除時(shí)并沒有改變響應(yīng)的狀態(tài)。
          if( state == RUNNING )
              Cyg_Scheduler::scheduler.add_thread(this);
            else if ( state & SLEEPING )
            {
              // return to current queue
              // if indeed we are on a queue
              if ( NULL != queue ) {
                CYG_CHECK_DATA_PTR(queue, "Bad queue pointer");
                queue->enqueue(this);
              }
            }

          由上述11個(gè)函數(shù),我們可以對(duì)線程狀態(tài)有個(gè)大概了解。

          (1)線程剛剛創(chuàng)建的時(shí)候線程狀態(tài)為SUSPENDED
          (2)RUNNING 通過sleep函數(shù)變?yōu)镾LEEPING態(tài)
          (3)wake函數(shù)清除SLEEPSET狀態(tài)
          (4)counted_sleep()函數(shù)在wakeup_count==0進(jìn)入COUNTEDSLEEP狀態(tài),否則wakeup_count--
          (5)counted_wake()函數(shù)清除COUNTSLEEP狀態(tài),如果已經(jīng)清除則wakeup_count開始計(jì)數(shù)
          (6)suspend函數(shù)進(jìn)入SUSPEND狀態(tài),并增加suspend_count計(jì)數(shù)器
          (7)resume()suspend_count計(jì)數(shù)器--,為0消除SUSPENDED狀態(tài)
          (8)force_resume()直接清除SUSPENDED狀態(tài)
          (9)exit函數(shù)進(jìn)入EXIT狀態(tài)
          (10)kill函數(shù)進(jìn)入EXIT狀態(tài)

          suspend_count計(jì)數(shù)器的操作:suspend函數(shù)加1,resume函數(shù)減1
          wake_count計(jì)數(shù)器的操作:
            cancel_counted_wake()清0;
            counted_sleep()函數(shù)在wakeup_count==0進(jìn)入COUNTEDSLEEP狀態(tài),否則wakeup_count--;
            counted_wake()函數(shù)在COUNTSLEEP狀態(tài)清除后每調(diào)用一次,wakeup_count++

          塵埃粒子計(jì)數(shù)器相關(guān)文章:塵埃粒子計(jì)數(shù)器原理


          關(guān)鍵詞: 線程結(jié)構(gòu)

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